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DEFENSE TOTAL
Quickness + Combat Ability + Weapon Defense Modifier + Stress Die

DAMAGE TOTAL
Strength + Weapon Damage Modifier + Attack Advantage

SOAK TOTAL
Stamina + Armor Soak Bonus

ATTACK ADVANTAGE
Attacker’s Attack Total – Defender's Defense Total

RECOVERY TOTAL
Stamina + Medic's Chirurgy or Medicine score+ Magical Aid + Stress Die

NON-COMBAT DAMAGE TOTAL
Damage Bonus + Stress Die

NON-COMBAT SOAK TOTAL
Soak Total + Stress Die

COMBAT SEQUENCE

I. Roll initiative and calculate initiative order.
II. Party with highest initiative attacks.
  a. Attacker rolls and generates an Attack Total.
  b. Defender rolls and generates a Defense Total.
  c. Calculate Attack Advantage: Attack Total – Defense Total.
  d. If Attack Advantage is 0 or less, the attack missed. Move on to step 3.
     If it is 1 or greater, calculate Damage Total.
  e. Calculate damage taken by defender.
III. Repeat attack sequence (II. a. – e.) for party with next highest initiative.
     Once all parties have acted once, return to step II. Note that initiative is not re-rolled.
     

ARMOR

Partial Armor Full Armor
Material Protection Load Protection Load Cost
Quilted or fur 1 2 n/a n/a Inexpensive
Heavy leather 2 3 n/a n/a Inexpensive
Metal reinforced leather 2 2 4 4 Standard
Leather scale 3 3 5 5 Standard
Metal scale 4 4 7 7 Standard
Chain mail 6 4 9 6 Expensive

WEAPONS

AbilityInitAtkDfnDamStrLoadCost
DodgeBrawl0n/a0n/an/a0n/a
FistBrawl0000n/a0n/a
KickBrawl–10–1+3n/a0n/a
GauntletBrawl00+1+2–30Inexp.
Bludgeon*Brawl0+20+2–21Inexp.
DaggerBrawl0+20+3–30Inexp.
KnifeBrawl0+10+2–60Inexp.
AxeSingle+1+40+601Std.
ClubSingle+1+2+1+3–21Inexp.
HatchetSingle0+30+4–21Inexp.
LanceSingle+2+40+502Std.
Mace \*\*Single+1+30+802Std.
Mace and ChainSingle+2+30+702Std.
Spear, ShortSingle+2+20+5–11Inexp.
Sword, ShortSingle+1+3+1+5–11Std.
Sword, LongSingle+2+4+1+601Exp.
Shield, BucklerSingle00+10–21Std.
Shield, RoundSingle00+20–12Inexp.
Shield, HeaterSingle00+3002Std.
CudgelGreat+1+4+1+7+12Inexp.
Farm ImplementGreat+1+3+1+502Inexp.
FlailGreat+1+3+1+802Inexp.
PoleArmGreat+3+4+1+802Std.
PoleAxeGreat+1+50+11+12Std.
Spear, Long\*\*\*Great+3+3+1+703Inexp.
Sword, GreatGreat+2+5+2+9+12Exp.
StaffGreat+2+3+3+2–12Inexp.
WarhammerGreat0+60+12+23Std.
reference_combat.1574287669.txt.gz · Last modified: 2019-11-20 23:07 by jagoop