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DEFENSE TOTAL
Quickness + Combat Ability + Weapon Defense Modifier + Stress Die

DAMAGE TOTAL
Strength + Weapon Damage Modifier + Attack Advantage

SOAK TOTAL
Stamina + Armor Soak Bonus

ATTACK ADVANTAGE
Attacker’s Attack Total – Defender's Defense Total

RECOVERY TOTAL
Stamina + Medic's Chirurgy or Medicine score+ Magical Aid + Stress Die

NON-COMBAT DAMAGE TOTAL
Damage Bonus + Stress Die

NON-COMBAT SOAK TOTAL
Soak Total + Stress Die

COMBAT SEQUENCE

I. Roll initiative and calculate initiative order.
II. Party with highest initiative attacks.
  a. Attacker rolls and generates an Attack Total.
  b. Defender rolls and generates a Defense Total.
  c. Calculate Attack Advantage: Attack Total – Defense Total.
  d. If Attack Advantage is 0 or less, the attack missed. Move on to step 3.
     If it is 1 or greater, calculate Damage Total.
  e. Calculate damage taken by defender.
III. Repeat attack sequence (II. a. – e.) for party with next highest initiative.
     Once all parties have acted once, return to step II. Note that initiative is not re-rolled.
     

ARMOR

Partial Armor Full Armor
Material Protection Load Protection Load Cost
Quilted or fur 1 2 n/a n/a Inexpensive
Heavy leather 2 3 n/a n/a Inexpensive
Metal reinforced leather 2 2 4 4 Standard
Leather scale 3 3 5 5 Standard
Metal scale 4 4 7 7 Standard
Chain mail 6 4 9 6 Expensive

WEAPONS

AbilityInitAtkDfnDamStrLoadCost
DodgeBrawl0n/a0n/an/a0n/a
FistBrawl0000n/a0n/a
KickBrawl–10–1+3n/a0n/a
GauntletBrawl00+1+2–30Inexp.
Bludgeon*Brawl0+20+2–21Inexp.
DaggerBrawl0+20+3–30Inexp.
KnifeBrawl0+10+2–60Inexp.
AxeSingle+1+40+601Std.
ClubSingle+1+2+1+3–21Inexp.
HatchetSingle0+30+4–21Inexp.
LanceSingle+2+40+502Std.
Mace|Single|+1|+3|0|+8|0|2|Std.| |Mace|and|Chain|Single|+2|+3|0|+7|0|2|Std.| |Spear, Short|Single|+2|+2|0|+5|–1|1|Inexp.| |Sword, Short|Single|+1|+3|+1|+5|–1|1|Std.| |Sword, Long|Single|+2|+4|+1|+6|0|1|Exp.| |Shield, Buckler|Single|0|0|+1|0|–2|1|Std.| |Shield, Round|Single|0|0|+2|0|–1|2|Inexp.| |Shield, Heater|Single|0|0|+3|0|0|2|Std.| |Cudgel|Great|+1|+4|+1|+7|+1|2|Inexp.| |Farm|Implement|Great|+1|+3|+1|+5|0|2|Inexp.| |Flail|Great|+1|+3|+1|+8|0|2|Inexp.| |Pole|Arm|Great|+3|+4|+1|+8|0|2|Std.| |Pole|Axe|Great|+1|+5|0|+11|+1|2|Std.| |Spear, Long*Great+3+3+1+703Inexp.
Sword, GreatGreat+2+5+2+9+12Exp.
StaffGreat+2+3+3+2–12Inexp.
WarhammerGreat0+60+12+23Std.
reference_combat.1574287581.txt.gz · Last modified: 2019-11-20 23:06 by jagoop