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| <sup>2</sup> Includes spiked clubs, military hammers, and other bashing weapons\\ | <sup>2</sup> Includes spiked clubs, military hammers, and other bashing weapons\\ | ||
| <sup>3</sup> Includes the lance, if used dismounted.\\ | <sup>3</sup> Includes the lance, if used dismounted.\\ | ||
| - | *Ability:* The Weapon Ability needed to use this weapon.\\ | + | **Ability:** The Weapon Ability needed to use this weapon.\\ |
| - | *Init:* The modifier to Initiative.\\ | + | **Init:** The modifier to Initiative.\\ |
| - | *Atk:* The modifier to Attack.\\ | + | **Atk:** The modifier to Attack.\\ |
| - | *Dfn:* The modifier to Defense.\\ | + | **Dfn:** The modifier to Defense.\\ |
| - | *Dam:* The modifier to Damage.\\ | + | **Dam:** The modifier to Damage.\\ |
| - | *Str:* The minimum strength score needed to use the weapon. The minimum strength requirements for a weapon and a shield must be met separately.\\ | + | **Str:** The minimum strength score needed to use the weapon. The minimum strength requirements for a weapon and a shield must be met separately.\\ |
| - | *Load:* The contribution that the weapon makes to Encumbrance (page 178).\\ | + | **Load:** The contribution that the weapon makes to Encumbrance (page 178).\\ |
| - | *Cost:* A general indication of the cost of the weapon. More expensive weapons are better\\ | + | **Cost:** A general indication of the cost of the weapon. More expensive weapons are better\\ |