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reference_combat [2019-11-20 23:07] jagoop |
reference_combat [2019-11-20 23:16] (current) jagoop |
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| **WEAPONS** | **WEAPONS** | ||
| - | | |Ability|Init|Atk|Dfn|Dam|Str|Load|Cost| | + | ^ Weapon ^ Ability ^ Init ^ Atk ^ Dfn ^ Dam ^ Str ^ Load ^ Cost ^ |
| - | |Dodge|Brawl|0|n/a|0|n/a|n/a|0|n/a| | + | | Dodge | Brawl | 0 | n/a | 0 | n/a | n/a | 0 | n/a | |
| - | |Fist|Brawl|0|0|0|0|n/a|0|n/a| | + | | Fist | Brawl | 0 | 0 | 0 | 0 | n/a | 0 | n/a | |
| - | |Kick|Brawl|–1|0|–1|+3|n/a|0|n/a| | + | | Kick | Brawl | –1 | 0 | –1 | +3 | n/a | 0 | n/a | |
| - | |Gauntlet|Brawl|0|0|+1|+2|–3|0|Inexp.| | + | | Gauntlet | Brawl | 0 | 0 | +1 | +2 | –3 | 0 | Inexpensive | |
| - | |Bludgeon*|Brawl|0|+2|0|+2|–2|1|Inexp.| | + | | Bludgeon <sup>1</sup> | Brawl | 0 | +2 | 0 | +2 | –2 | 1 | Inexpensive | |
| - | |Dagger|Brawl|0|+2|0|+3|–3|0|Inexp.| | + | | Dagger | Brawl | 0 | +2 | 0 | +3 | –3 | 0 | Inexpensive | |
| - | |Knife|Brawl|0|+1|0|+2|–6|0|Inexp.| | + | | Knife | Brawl | 0 | +1 | 0 | +2 | –6 | 0 | Inexpensive | |
| - | |Axe|Single|+1|+4|0|+6|0|1|Std.| | + | | Axe | Single | +1 | +4 | 0 | +6 | 0 | 1 | Standard | |
| - | |Club|Single|+1|+2|+1|+3|–2|1|Inexp.| | + | | Club | Single | +1 | +2 | +1 | +3 | –2 | 1 | Inexpensive | |
| - | |Hatchet|Single|0|+3|0|+4|–2|1|Inexp.| | + | | Hatchet | Single | 0 | +3 | 0 | +4 | –2 | 1 | Inexpensive | |
| - | |Lance|Single|+2|+4|0|+5|0|2|Std.| | + | | Lance | Single | +2 | +4 | 0 | +5 | 0 | 2 | Standard | |
| - | |Mace \*\*|Single|+1|+3|0|+8|0|2|Std.| | + | | Mace <sup>2</sup> | Single | +1 | +3 | 0 | +8 | 0 | 2 | Standard | |
| - | |Mace and Chain|Single|+2|+3|0|+7|0|2|Std.| | + | | Mace and Chain | Single | +2 | +3 | 0 | +7 | 0 | 2 | Standard | |
| - | |Spear, Short|Single|+2|+2|0|+5|–1|1|Inexp.| | + | | Spear, Short | Single | +2 | +2 | 0 | +5 | –1 | 1 | Inexpensive | |
| - | |Sword, Short|Single|+1|+3|+1|+5|–1|1|Std.| | + | | Sword, Short | Single | +1 | +3 | +1 | +5 | –1 | 1 | Standard | |
| - | |Sword, Long|Single|+2|+4|+1|+6|0|1|Exp.| | + | | Sword, Long | Single | +2 | +4 | +1 | +6 | 0 | 1 | Expensive | |
| - | |Shield, Buckler|Single|0|0|+1|0|–2|1|Std.| | + | | Shield, Buckler | Single | 0 | 0 | +1 | 0 | –2 | 1 | Standard | |
| - | |Shield, Round|Single|0|0|+2|0|–1|2|Inexp.| | + | | Shield, Round | Single | 0 | 0 | +2 | 0 | –1 | 2 | Inexpensive | |
| - | |Shield, Heater|Single|0|0|+3|0|0|2|Std.| | + | | Shield, Heater | Single | 0 | 0 | +3 | 0 | 0 | 2 | Standard | |
| - | |Cudgel|Great|+1|+4|+1|+7|+1|2|Inexp.| | + | | Cudgel | Great | +1 | +4 | +1 | +7 | +1 | 2 | Inexpensive | |
| - | |Farm Implement|Great|+1|+3|+1|+5|0|2|Inexp.| | + | | Farm Implement | Great | +1 | +3 | +1 | +5 | 0 | 2 | Inexpensive | |
| - | |Flail|Great|+1|+3|+1|+8|0|2|Inexp.| | + | | Flail | Great | +1 | +3 | +1 | +8 | 0 | 2 | Inexpensive | |
| - | |Pole|Arm|Great|+3|+4|+1|+8|0|2|Std.| | + | | Pole Arm | Great | +3 | +4 | +1 | +8 | 0 | 2 | Standard | |
| - | |Pole|Axe|Great|+1|+5|0|+11|+1|2|Std.| | + | | Pole Axe | Great | +1 | +5 | 0 | +11 | +1 | 2 | Standard | |
| - | |Spear, Long\*\*\*|Great|+3|+3|+1|+7|0|3|Inexp.| | + | | Spear, Long <sup>3</sup> | Great | +3 | +3 | +1 | +7 | 0 | 3 | Inexpensive | |
| - | |Sword, Great|Great|+2|+5|+2|+9|+1|2|Exp.| | + | | Sword, Great | Great | +2 | +5 | +2 | +9 | +1 | 2 | Expensive | |
| - | |Staff|Great|+2|+3|+3|+2|–1|2|Inexp.| | + | | Staff | Great | +2 | +3 | +3 | +2 | –1 | 2 | Inexpensive | |
| - | |Warhammer|Great|0|+6|0|+12|+2|3|Std.| | + | | Warhammer | Great | 0 | +6 | 0 | +12 | +2 | 3 | Standard | |
| + | |||
| + | <sup>1</sup> Any improvised bashing weapon such as a rock or hand tool\\ | ||
| + | <sup>2</sup> Includes spiked clubs, military hammers, and other bashing weapons\\ | ||
| + | <sup>3</sup> Includes the lance, if used dismounted.\\ | ||
| + | **Ability:** The Weapon Ability needed to use this weapon.\\ | ||
| + | **Init:** The modifier to Initiative.\\ | ||
| + | **Atk:** The modifier to Attack.\\ | ||
| + | **Dfn:** The modifier to Defense.\\ | ||
| + | **Dam:** The modifier to Damage.\\ | ||
| + | **Str:** The minimum strength score needed to use the weapon. The minimum strength requirements for a weapon and a shield must be met separately.\\ | ||
| + | **Load:** The contribution that the weapon makes to Encumbrance (page 178).\\ | ||
| + | **Cost:** A general indication of the cost of the weapon. More expensive weapons are better\\ | ||